About
01/06

About RaceProSim

Built by the founder, over a decade

RaceProSim is the result of many years of racing and of engineering racing simulators — refined by one team since 2018, until hardware, software and motion felt like the real thing.

Founder story

One question, and a decade spent answering it

Founder Yurii Zinchenko — a racing driver and 2× Vice Champion of Ukraine — set out to build the simulator he always wanted to drive. The question was simple: can simulation feel like a real car? The answer turned out to require engineering rather than gaming equipment.

He still races. The car he competes in exists as a digital model inside our simulators, which is the shortest possible feedback loop between what we build and what a car actually does at the limit.

My mission is to give customers the most immersive racing simulator experience — exceptional performance, built for everyday use. Yurii Zinchenko — Founder & CEO · 2× Vice Champion of Ukraine · track record holder
Yurii Zinchenko at a time attack round
Yurii Zinchenko · time attack paddock
National series podium
Time attack, at the limit
Sonoma Raceway · best lap 1:46.61
Race weekend crew
Still racing — drag to browse

Legacy

A decade of continuous development

Not a company history page. These are the years that produced the engineering decisions the systems are built on.

Built by hand, in California

One team. Over a decade. Every system built to order.

There is no production line and no catalogue build. Each simulator is designed, assembled, tuned and calibrated by the same team that engineered the platform — which is why a typical build runs ten to fourteen weeks from specification to installation.

See the engineering

What we are not

The distinction the whole company rests on

A simulator built for entertainment optimises for how exciting it feels in the first five minutes. A training system optimises for whether the response a driver builds in the seat transfers to a real car. Those are different engineering problems, and they produce different machines.

Everything we specify — four-point actuator geometry, hydraulic brake pressure matched to a real car, a digital twin built from real suspension data — follows from choosing the second problem.

A racing simulator is not a gaming device. It is a training system for driver skill and safety.

Come and drive it

The showroom in San Carlos is the shortest route to understanding what we build. Twenty minutes in the seat, no obligation.

San Carlos, California · by appointment